Monday, May 9, 2011

Cycling Max/Msp 5 (Jitter) [Both MAC or Windows, cracked]

from on May 9th, 2011

UPDATE -- LINKS ARE DEAD  CONTENT (partially in Spanish):
La verdad que mucha gente conoce Max/MSP y su increible herramienta para manipular video Jitter. Aqui les traigo la ultima edicion de este programa totalmente funcional para Windows (XP,Vista (32 bit y 64 bit), y Seven (32 bit y 64 bit). Mil perdones que posteo la info del programa tal cual esta en la pag. oficial, o sea en inglés, prometo que si hago una traduccion desendente y no de Google Translate, modifico el post.


Interactive visual programming environment for music, audio, and media

In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

Max Feature: Time

Working with time is easier in Max than traditional programming because you use objects to create visual “timing machines” whose behavior you can see, hear, and modify as they operate.

In Max, the basic unit of time is milliseconds, but you can also use metrical time (for example, bars and beats). In Max, everything you create runs at the same time, something that is very hard to do in a traditional language. In addition to the metro object shown above, Max features timing objects that delay, quantize, measure time intervals, and perform time-based filtering. Max’s unified notion of control based on numbers and events permits you to work with time in an intuitive and consistent way.

Max Feature: Interactivity

Working with interactivity is easier in Max because you can design interfaces visually, and the interfaces are then part of the program itself. For example, control the timing and transport of the example on the Max Time feature page.

Max contains a rich set of user interface tools, including dials, buttons, menus, and text editors. At a deeper level, it’s possible to control the entire user experience with cross-platform support for full-screen interfaces, HI devices, Quicktime video, and an embedded web browser. You can even script Max to construct interfaces dynamically.

Max Feature: Control

In Max everything can be connected to everything, because everything speaks numbers. Another way to say this is that modularity is a core design principle of everything in the software.

Max can control MIDI devices, serial devices, send data over a network, and handle user input devices. Any source of control is easily connected to anything you want to control. Most commonly, however, Max’s powerful control features are applied to audio via MSP and visual media with Jitter. And MSP and Jitter offer their own control possibilities, from audio signal analyzers to video tracking and device support.


Max users extend the environment in every possible direction. As a by-product of their work with the software, passionate Max users have contributed thousands of objects written in C, Java, or Javascript back to the user community.

MSP Features

Building Blocks

MSP offers the basic building blocks for synthesis and audio processing: oscillators, filters, delays, and envelopes. You can specify the time values of envelopes and phasors in tempo-relative units. The ability to combine low- and high-level components is one of the unique aspects of working with MSP.

MSP Feature: Sampling, Recording, and Playback

MSP provides a group of objects that work together for sampling and sample playback. All use the buffer~ object that manages sample buffers up to four channels. You can play samples out of a buffer in multiple ways, record into a buffer, or use a sample buffer as the impulse response for a filter. Standard audio file formats are supported for both reading and writing sample buffers. MSP provides hard-disk based recording and playback, supporting files of up to eight channels. Your computer’s performance is the limit to the number of players and recorders you can use simultaneously. Plus it’s easy to capture the sound you’re producing to a multi-channel file.

MSP Feature: Compatibility

MSP supports up to 512 input and output channels. On the Mac, MSP provides support for Core Audio and on Windows, there is ASIO, DirectSound, and MME support. MSP can be both a ReWire host and client, and it is a highly flexible host for VST plug-ins. Max 5 adds host-based synchronization for VST plug-ins tied to its new tempo-based timing system.

MSP Feature: User Interface

MSP objects for audio signal display include an oscilloscope, spectral display, level meters, waveform display, and a sonogram. You can use faders with internal smoothing, design multi-band filters graphically and edit functions with arbitrary numbers of breakpoints. Plus, since it’s easy to convert between audio signals and scalar values, anything in the rich Max user interface toolkit can be applied to audio control and display. In Max 5, it’s easy to find out the levels of any audio signal with the new signal probe.


The poly~ object lets you use multiple copies of any patcher you make. It supports output mixing, note allocation and voice stealing, dynamic patch loading and voice allocation, and can run patchers in different threads to support multiple processors.


If you want to develop your own low-level audio algorithms, Max/MSP provides an ideal platform with its C-based API for new unit generators. Max takes care of file I/O and user interface construction as well. Another option for lower-level development is mxj~, a modular Java-based system for audio development.

JITTER Features

Jitter Feature: Video

Although the Jitter architecture is general, it is highly optimized for use with video data, and performs with breathtaking speed. A robust set of mathematical operators, keying/compositing, analysis, colorspace conversion and color correction, alpha channel processing, spatial warping, convolution-based filters, and special effects deliver the building blocks for your own custom video treatments.

Jitter includes extensive support for Apple’s QuickTime architecture, such as the playback of all QT supported file formats, real- or nonreal-time file creation, editing operations, import/export capabilities, integrated real-time QT effects, video digitizing, QTVR, file format conversion, and more. QuickTime audio may be routed into MSP to exploit MSP’s powerful audio processing capabilities. For the production environment, Jitter provides support for digital video (DV) camera control as well as input and output via FireWire, and multiple monitor support for performance situations.

Jitter Feature: 2D/3D Graphics

Jitter’s integrated 2D/3D graphics support provides the tools to use hardware accellerated OpenGL graphics together with video, including the ability to texture 3D geometry with video streams in real-time, convert audio and video streams directly into geometry data, and render models, NURBS, 2D/3D text, and other common shapes. There is even low level access to geometry data and the majority of the OpenGL API for those who need to be closer to the machine.

Jitter Feature: Ease of Use

Jitter is tightly integrated with Cycling ’74’s Max/MSP graphical programming environment which lets you visually connect data processing objects together with patchcords to create custom applications in a similar manner to analog modular synthesizers.

This visual framework provides the power to build your own unique video effects, realtime video mixers, audio visualizers, image to audio synthesizers, algorithmic image generators, batch converter/processor programs, or whatever your heart desires. You can share the programs you develop with other Max/MSP users and create standalone applications just as is currently possible with Max/MSP. A free Runtime version is available that runs any application created with Max/MSP/Jitter.

Jitter includes interactive help files for each of its objects, detailed documentation, 37 tutorials, and a bounty of useful examples.

Jitter Feature: Matrices

Jitter’s strength and flexibility comes from the use of a single generalized matrix data format when working with video, 3D geometry, audio, text, or any other kind of data. Jitter matrices may be composed of one of four data types: char (8 bit unsigned int), long (32 bit signed int), float32 (32 bit floating point), or float64 (64 bit floating point). Matrices may have up to 32 dimensions, and may have up to 32 planes.

This common representation makes the transcoding of information effortless. You can experiment with intpreting text as an image, converting video images to 3D geometry, turning audio into a particle system, or playing video data as audio. The possibilities are unlimited.

Jitter has all the fundamental mathematical tools required to work with this numerical representation. The jit.op object alone provides over 60 arithmetic, bitwise, exponential, logical, and trigonometric operators. The multitude of operators in jit.op are particularly useful for experimenting with video compositing. And Jitter’s support for linear algebra, particle systems, Fourier analysis and resynthesis, string processing, cellular automata, and Lindenmeyer systems allows for even further experimental possibilities.

Jitter Features: More Details

Jitter objects also make available many aspects of their internal state in ways which will be new to even the most seasoned Max/MSP veterans. Jitter introduces the notion of attributes, internal variables which may be set and queried, thus permitting easier management of object state. As a means of convenience, Jitter objects can be created with attribute arguments of the form “@ “–greatly reducing the need for excessive use of the loadbang object.

Jitter objects can work with matrices of arbitrary size and are designed so that they can adapt to the type and size of data that they receive. A single program may have many objects working with different types and sizes of data at once, and there are tools to easily convert from one type or size to another.

All matrices that are passed between objects are named entities similar to the buffer~ object in MSP. Referenced by name, a single matrix may be accessed by multiple objects, allowing for creative feedback networks, in-place processing, and memory conservation.

There is a publicly available Jitter SDK with the source code of over 30 objects taken directly from the Jitter object set, so third party developers can extend the already overwhelming possibilities Jitter provides. This kind of extensibility is one of the strength’s Max/MSP is already known for.

* Cross platform architecture for GPU hardware acceleration. This fundamental shift in processing offers a dramatic increase in performance for image processing and general purpose computation, as well as material shaders and other GPU effects.
* Fast YUV 4:2:2 (UYVY) video transfer to the GPU. Using the half bandwidth, half chroma data representation common in many of today’s video formats, Jitter is able to more rapidly decompress and transfer YUV 4:2:2 data to the graphics card in real time. Together with GPU processing, this permits processing of up to HD resolution video footage in real time.
* Multiprocessor support. Many CPU based Jitter objects exploit multi-processor and multi-core systems to take advantage of all the resources available to today’s systems.


* Compressed RTSP streams. Jitter 1.7 uses either the cross platform LiveMedia architecture, or the QT Broadcasting architecture on Macintosh to stream a variety of video codecs in real time.
* Uncompressed Jitter matrix streams. For lossless transmission of Jitter matrices of arbitrary type, plane count, and dimensionality, Jitter 1.7 allows direct network communication in a Jitter native matrix format.


* Java and JavaScript support. Instantiate and control Jitter objects directly from text based programming languages that offer greater control of complex tasks.
* Expressions. Succinctly define mathematical expressions for calculating matrix data.


* Direct X video input and output support. Native Windows video input and output offers higher performance and more reliable I/O, without the need for third party Quicktime bridges.
* FreeFrame plugin support. An open standard for video processing, FreeFrame plugins provide a rich set of options for building custom networks of effects.
* MSP audio integration. Treat MSP buffer objects as Jitter matrix data, and convert audio vectors to and from Jitter matrices for frame based processing and audio visualization.

Key Features

* Procedural texturing and geometry. Synthesize textures and geometry with a diverse set of noise and pattern basis functions.
* Volume visualization. View volume data sets either as 3d textures or geometry obtained through surface reconstruction.
* High Dynamic Range image support. Read and write floating point images using the industry standard OpenEXR file format.


Fuente 2:

Ahora mi experiencia, simples cosas, por ejemplo, la parte visual esta muy mejorada, es mucho mas agradable usar este programa, y tiene muy buenos "shorcuts", por ejemplo, con solo presionar la tecla "n" crearemos un objeto en donde tengamos el puntero del mouse, con la "m" un objeto mensaje, con la letra "i" un objeto de numeros enteros, con la "f" uno de numeros flotantes (decimales), con la "t" un toggle, con la "b" un bang. Y despues a cambiado la combinacion de teclas para alinear los cables de coneccion, ahora es "ctrl + shift + a".

PD: de la pag. saque el max, lo unico que en esta pagina esta el programa con un crack que no anda, y en otro link el crack que anda perfecto. Lo unico que hice fue eliminar el crack que no funcionaba, y armar un rar nuevo con el crack que funciona, y resuvirlo a rapidshare. Otro comentario, el .rar, viene con una carpeta dentro que se llama "Lz0", ahi dentro esta el crack, solo reemplazar el .exe del max, y hay un .zip que se llama "Max5_38327" ahi esta el instalador.

Bueno todo aquel que quiera criticar, sugerir, o cualquier comentario, no dude en hacerlo, o si se cae el link, avisen que se resube.

A los que buscan plug.ins vst, etc etc, recomiendo esta pagina altamente...

Ahora si a disfrutar este maravilloso programa, salu jóvenes!!!


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